ABOUT PERSONAL SPACE

Personal Space is a game about living your best life.

This is going to be a little different than most games. The whole reason for it is to provide a little escape from reality, giving you a different angle on your community, job, money, entertainment and more, all through an interactive tabletop game.

There is no win condition. No loss condition. We like to say you are winning if you are having fun. And with this style of game release, we have the unusual ability to introduce things over time to help make sure that you are winning. The game starts off pretty small and will grow through things that we plan to release, as well as things that will emerge in the community. We know this is ambitious. But that's exactly what's driving it.

THE HONOR SYSTEM

There's one important core rule to get out there as early as possible. The game uses an honor system. One that we would hope that everyone follows.

You will track your resources, possessions and money. If something is available for sale, you will need to spend a certain amount of money to buy it. What’s stopping you from just saying that you spent the money and then taking the item? Nothing, really except hope. We hope that our little society of planets is built on honesty.

Along with this comes things like QR codes. Sometimes they will provide a random result, or a specific result based on the date, time, etc. We ask that you only use your own codes and that you only use them during the game, when you use the actions that allow you to visit them. We’re trying to craft an experience, and build on that experience through your interaction and feedback. If you go around that, you’ll miss a little of the spirit of the game.

THE DISCORD SERVER

A lot of the multiplayer interaction will happen at the Personal Space discord server. Everything from events and tournaments, to the daily store presentation. There are also areas to post photos of your play sessions and interact with players (and their characters) from all over.

To join the discord server, use the following link: Personal Space Discord Server

BEFORE YOU PLAY

You have a planet with a unique number on it. This is yours and only yours. Before you use it, you need to add a few stickers to it to determine the location of everything.

PLACING STICKERS

In order to place stickers you will:

  1. Roll two six-sided dice and place the sticker in the square of the coordinates rolled.
  2. Choose either die to be the X axis and the other is the Y axis.
  3. If you cannot place a sticker due to a sticker already being in this location, re-roll until you can place it.
STEP 1: THE RADIO TOWER

This is how you communicate with others.

STEP 2: YOUR WORKPLACE

This is where you will go to work.

STEP 3: YOUR RESOURCE GENERATOR

You need to check to see which resources your planet will generate, based on the resource generator that you received.

Hole - You will use the Hole sticker
Pond - You will use the Pond sticker
Tree - You will use the Tree sticker

Once determined, use the placement method above.

STEP 4: THE ROCKET LAUNCHER

This is how you travel to the Moons.

STEP 5: YOUR HOUSE

This is where you start your games.

Roll 1 six-sided die

1-2 - You will use the Top sticker
3-4 - You will use the Middle sticker
5-6 - You will use the Bottom sticker
STEP 6: YOUR NEIGHBOR'S HOUSE

Before rolling to place the sticker, you need to roll to determine which type of house your neighbor will live in. Roll one six-sided die.

Roll 1 six-sided die

1-2 - You will use the Top sticker
3-4 - You will use the Middle sticker
5-6 - You will use the Bottom sticker

Your first neighbor has arrived. After placing the sticker write the number 1 in the circle on their card as well as the circle on their house.

Once completed, you are ready to play your first game! Use the above method to psetup any side moons that you receive as well.

DAILY SETUP

Personal Space may be played once per day. To start the game you will need to gather all of the components and setup your sheets.

COMPONENTS NEEDED

You will need the following to play each game:

CARDS Your Character, all Neighbors, your Possessions, Job, and your Resource Generator.
MAPS Your Planet and all Side Moons.
SHEETS Your Daily Sheet, Log Sheet and Monthly Sheet any Hobby Sheets.

You need a new Daily Sheet and Log Sheet each day.
You need a new Monthly Sheet each month.

You can laminate and use your provided Daily/Log sheets with dry erase, or you can print a new one for each day.
Your Hobbies and Monthly Sheet both have items that carryover each day, so you may not want to laminate it.

Printable Sheets: Daily | Log | Monthly

PROVIDE YOUR OWN COMPONENTS

6 or 12 Dice
If you use 12, you will not need to write down your daily stats, and instead you can just mark them with dice. But it's 100% possible to use 6 dice instead of 12.
Cubes

The number of each color listed below or use the provided Cube Card to cut out your own tokens.

6 4
1

The colors are not always needed, but occasionally they are.

SETTING UP YOUR TABLE

Place your Character, Planet, Side Moons (stacked), Neighbors (stacked), Daily Sheet, Log Sheet, Hobbies, Resource Generator, and Job all onto the table as you would like.

Set your Monthly Sheet and Possessions off to the side. You will use these for setup, then remove them from play until the end of the game.

Gather your cubes and dice and your preferred writing utensil.

SETTING UP YOUR DAILY SHEET

Check the real-life time, log it on your daily sheet. No matter how long your game takes, any action that considers time will only use the time you list here.

Check the real-life weather, log it on your daily sheet. Get as close as possible. If unsure, choose randomly. Apply any weather related effects.

Weather Effects

Sunny

+2 to your mood die at the beginning of the day. This cannot go above 6.

Cloudy
No Effect
Rain

-2 to your mood die at the beginning of the day. This cannot go below 1.

All resource locations provide +1 food resource (worm, fruit, fish) if any resources are produced.

Snow

Roll and place the 6 white cubes. You will roll the Horizontal coordinate first, then the vertical and place a white cube in each space. If there is already a white cube in that space, or if you roll your house, skip that space and remove the white cube from the game. The spaces that are covered in snow cannot be accessed today.

During a snow day, your job is optional. If your job is covered with snow, it's closed for the day.

When moving during a snow day, you must add one square to your movements.

Roll 6 dice for your daily stats. You have X re-rolls. X = the die value on your character card. For each X, you may choose any die and re-roll it.

Apply one die to each of the following areas:

Speed

Speed is a Value Stat that you will refer to each time you Move.
The maximum amount of spaces you can move (including the space you are on) is your Speed +1.

You may also reduce your speed die by 1 to move one extra space beyond the shape you draw for movement. You may do this more than once during a movement, reducing your die for each extra space you move.

Energy

Energy is an Upkeep Stat that requires updating whenever a row or column is full. At the time that you fill either, you must drop this die value down by 1. If you complete both at the same time, you have to drop it down by 2.

Mood

Mood is an Upkeep Stat that requires updating after every turn. After you take a turn, adjust it by +1, 0, or -1 based on how the turn effected your mood. If your character has a mood of 4 or higher, then they will take on the character trait shown by the smiley face. If the mood is 3 or below, they will take on the character trait shown on the frowney face.

Luck

Luck is a Bonus Stat that allows you to reduce it by 1 to re-roll any die.

Brain Power

Brainpower is a Bonus Stat that allows you to reduce it by 1 to modify any other die by +1 or -1.

Creativity

Creativity is a Bonus Stat that allows you to reduce it by 1 to use its (pre-reduction) number in place of any other die roll.

Place the dice onto your daily sheet into each stat space. If you do not have enough extra dice to use during the game, you can instead write the numbers down in a manner that can be erased and changed as the game goes on.

Log any daily goals. These are journal style goals that you would like to complete during the day. Feel free to skip them until you get a feel for the game.

Choose any possessions from your Possessions card that you would like to stuff in your pockets. You can carry up to 3 items total. Write them onto your sheet. Keep in mind that you cannot carry anything new if you fill your pockets.

Write your total # of each resource and money. This is equal to the end of the last game you played - check the log sheet from your last play.

Then put the log sheet away until the end of the game.

Place your character disc on your house and start your day!

TURN

Your day consists of a series of turns. Each turn you will Take An Action, handle any Upkeep, and end your turn by logging your action on the Action Log.

TAKE AN ACTION

There are many actions you can take. Initially, the list is fairly limited, but it will grow over time.

To take an action, you will draw the required shape on your daily grid, filling in the shape with the required letters. Then you will carry out that action.

ACTION: MOVE ALONG THE MAP

Draw a shape that represents the shape of your movement (starting with the location that you are in, and ending at your destination location), outlining the entire shape on the grid on your Daily Sheet. This shape can be rotated, but not inverted. Write an M into each of the spaces that you outlined.



Remember, your movement is limited by your Speed value. Check your Speed before moving.

ACTION: WORK YOUR JOB

Your job is required on days that it is open. Check the job postcard for the days of the week that you must go to work.

Time Cost: Each job has a time cost that you must draw onto your Daily Sheet grid.
It is represented by a number of squares and may have additional requirements. You will write a W into each of those squares.
Connected: Your squares must connect to each other on the grid.
Row/Column: Your squares must be in the same row/column.

Components needed: Job postcard, 1 yellow cube, 1 purple cube, 1 additional cube of any color, 6 dice.

Setup: Place the yellow and purple cubes as noted on the job postcard. Place the additional cube on the 1 hour space.

If you cannot draw all of the required squares, you cannot work your job.

Work Days: Each job has a set schedule of days that you work. If you play on those days, you must go to your job. You cannot go to your job on days that aren’t listed.

How to play: Your job will take a series of turns in which you roll all of the 6 dice, apply them to actions, and advance the hour.

Roll dice: Roll all 6 dice.

Apply Them To Actions: Each job will have unique actions. To use them, you will apply one of your remaining rolled dice, then set it aside. Dice that are set aside cannot be used again.

Workflow Abilities: These are actions that you can do at any job.

Set aside 1 die: Choose any remaining die and re-roll it.
Set aside 2 dice: Choose any remaining die and change it to any value you choose.

Advance The Hour: Once all dice have been applied, advance the hour track by 1. If the game hasn’t ended, take back all 6 dice and start again.

Game end: Your job ends when you have advanced past the last hour. Check to see how much you are paid, then log it on your Daily Sheet.

Job Notes: "4 3: Lucky Day" should be "4+3: Lucky Day" You will require a roll of a 4 and a 3 and use both dice to complete that action.

ACTION: VISIT YOUR NEIGHBORS

You will start the game with one neighbor on your planet map. You will also have neighbors on the side moons. They will do many things, from Talking and Trading, to giving you Tasks, or sometimes even bad things, depending on your relationship and mood. Your neighbors may emerge once per day, and they will do so at the end of your Move action. At the end of a Move action, if you stop on a space within a neighbor's range (as shown on that neighbor's card - their house is the center space), you must roll to see if they emerge. If the neighbor emerges, your next action must be a Neighbor action.

Roll one die. If the value matches the required value on that space, the neighbor emerges and your next action must be a Visit Neighbor action. If the value doesn't match, then you may take any action on your next turn.

Once you have completed a Neighbor action, place an orange cube onto the neighbor card. This shows that you have visited them today and they will not emerge again.

Neighbor Action - N - 1 Square

Scan the neighbor's QR code and then you will answer a question: Are you friends or not friends/bad mood? If you are in a bad mood (value of 3 or less), you must choose not friends/bad mood, no matter how close you and your neighbor may be.

Then the neighbor will greet you. It might just be a hello, or it might be an offer or request. If the neighbor gives you an item, you may take it if you have space in your pockets (the 3 spaces on your Daily Sheet, you may drop a different item to take theirs in place). If they offer a trade, or you decide to take their base resource trade (as shown on the top of their card, they will always give you one specific resource for two of their favorite resource, then you may immediately take a trade action.

Trade Action - TR - 1 Square

Give your neighbor the item they are requesting, and take the item that they are providing. They will only have one available to trade, unless stated otherwise, but if you take their base resource trade, you can trade as many as you would like in one transaction.

Tasks

Your neighbor may send you on a task, using up to 4 Green Cubes for tracking. This is not a separate action as it will usually require moving around the map, which you would use Move actions to handle. If you are asked to go to a space and clear a cube, you will clear it at the end of a Move action when you arrive in that space. If you are asked to make die rolls in your current space, these may be done immediately after talking to your neighbor, within the same action.

ACTION: HOBBIES

Hobbies are things that your character chooses to do during their days. As with real-life hobbies, there is only time for so many.

Each hobby will be made available for print and play in the Downloads Folder. Feel free to print only the hobbies you are interested in. All of the rules are listed on the print and play sheet, and we will address any rules questions here.

ACTION: GENERATE RESOURCES

You can generate resources depending on the Resource Generator that occurs your planet. To generate resources you must be at that space.

HOLE

Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid. For each attempt at gaining resources, you must make one square with R inside. This square cannot be in the same row or column as another R.

Components needed: Your Resource Generator card, 1 yellow cube, 2 dice.

Setup: Place the cube above the word start.

How to play: Each turn you will roll one or two dice. Note: once you choose to not roll the second die, you lose it for the remainder of this digging session.

If you roll one die, you must move either left or down in the amount of the number rolled.

If you roll both dice, you must move left and down, using one die for each number rolled.

You cannot move into the pink spaces.

Example: on turn one you roll a 4 and a 3. You can move left 4 spaces (on the top row with the starfield background, then move down 3 spaces, ending in the 3rd column of the row marked 3.

If you cannot move in a direction because the die roll will cause you to hit the pink edge - you lose one die and do not move in that direction.

If you cannot move in either direction both dice roll will cause you to hit a pink edge - you lose both dice and the game ends.

Game end: The game ends when you lose both dice or choose to stop. If you choose to stop before losing both dice, you get the item(s) based on that level. Record all gained resources on your daily sheet. If you lose both dice, you don’t receive any rewards.

Rewards: Depending on which level you stop on, you may gain rewards:

Level 1: Roll a die. If 1-2 gain a worm
Level 2: Roll a die. If 1-3 gain a worm
Level 3: Roll a die. If 1-4 gain a worm
Level 4: 1 worm or 1 rock
Level 5: 2 worms or 1 worm & 1 rock
Level 6: 2 worms or 1 worm & 1 rock or 2 rocks

POND

Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid. For each attempt at gaining resources, you must make one square with R inside. This square cannot be in the same row or column as another R.

Components needed: Your Resource Generator card, 3 yellow cubes, 1 die.

Setup: Roll the die and place a cube into the top row of that column, above the top row in the grid.

How to play:
You will take turns trying to hook a fish/coral.

First you will place one or two cubes onto the bottom betting spaces. Each must be placed into its own location.

Then you will roll the die. If the die roll matches the result that you bet on, then move the fishing cube down the number of spaces shown on each successful bet. For any unsuccessful bets, remove the betting cube from the game.

Betting Options:
Even = Even number roll
Odd = Odd number roll
1-2 = Roll of 1 or 2
3-4 = Roll of 3 or 4
5-6 = Roll of 5 or 6
Same = Before your roll, choose a number from 1-6. You are trying to match the number chosen.

Note: You cannot move past the bottom space in the grid. If you reach the bottom during any movement, stop.

Game end:
The game ends when you choose to stop or if you lose both betting cubes.

On any turn, you may stop before rolling the die and take the reward that the cube is covering. That ends the session.

If both betting cubes are removed from the game, you do not gain any resources.

Rewards:
Record all gained resources on your daily sheet.

TREE

Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid. For each attempt at gaining resources, you must make one square with R inside. This square cannot be in the same row or column as another R.

Components needed: Your Resource Generator card, 3 yellow cubes, 3 dice.

Setup: Roll 3 dice and place the 3 cubes into the top row of those columns. If you roll more than one of the same number, place the additional cube beneath the current one(s), in the next row down. Set one die aside as it will not be used again.

How to play:
You will take three turns shaking the tree.

To shake the tree you will roll two dice.
Choose one die to be the column and the other die to be how many spaces that the cube drops down.

You receive one resource for each cube that goes past the bottom. You’ll receive one cube of the type that that column provides.

Game end:
The game ends after three shakes. Record all gained resources on your daily sheet.

Rewards:
Depending on which column(s) your cube(s) went past the bottom, you will gain rewards:

Column 1: 1 Fruit
Column 2: 1 Fruit
Column 3: 1 Fruit
Column 4: 1 Fruit
Column 5: 1 Wood
Column 6: 1 Wood

ALL AVAILABLE ACTIONS

There are many other things you can do and this list will grow over time.

ADOPT
Adopt An Animal
Action Contribute to the zoo in your name.
Timing Action
Letter Code
AD
Grid Shape 1 square
Result Pay $10 and adopt the animal. No you are not taking it home. You are contributing to the zoo, and specifically this animal in your name. Your name will be displayed as one of the adopters and you will receive a Zoo Benefactor Badge for your contribution.
Log New entry.
BIRTHDAY WISH
Birthday Wish
Action Wish someone a Happy Birthday.
Timing Action
Letter Code
BI
Grid Shape 1 square
Result Log into discord and wish someone a happy birthday either privately or publicly. This will be directed by a Birthday event.
Log New entry.
BUY
Buy
Action Buy an item from the store.
Timing Action
Letter Code
B
Grid Shape 1 square.
Result Receive the item. You must be able to carry it to take it, or else you will have to drop something you are carrying. You may buy multiples within one buy action, unless otherwise stated. You can carry multiples in one of your carry slots, unless otherwise stated.
Log New entry.
DONATE
Donate
Action Donate to a cause.
Timing Action
Letter Code
D
Grid Shape To be directed by an event or other rule.
Result Donate something physical (money, resources, items) to a cause that is defined in an active event or rule. You will be directed in some way when you may donate.
Log New entry.
EAT
Eat
Action Eat or Drink to gain Energy (and other bonuses).
Timing Action
Letter Code
E
Grid Shape No additional shape.
Result Eat or drink one item to gain one energy (or additional bonuses). To continue eating/drinking you will need to take an additional action. Note: When you eat or drink an item, it is removed from your inventory.
Log New entry.
EXERCISE
Exercise
Action Get in a little exercise today to improve your movement tomorrow.
Timing Action
Letter Code
EX
Grid Shape 4 connected squares. These must complete both a row and a column.
Result CARRYOVER: The next time you play, your max move gains +1. (Your standard max move is Speed +1, this would make it Speed +2). Limit once per day.
Log New entry.
EXPLORE
Explore
Action During movement, look for treasure. Roll two dice for grid coordinates to see if you find any treasures. One die will be the horizontal value and the other will be the vertical value. Check your grid to see if they combine to match a Daily Grid space that you used for movement this turn. (For example, if you drew a group of squares shaped like an L, and then rolled the grid coordinates that match one of those spaces, then you have succeeded). If so, you may gain a treasure at the end of the game, the more you explore, the better the chance at treasure. If they do not match a space that you just moved, you must exhaust a space on your map.
Timing Subaction - Occurs during Movement
Letter Code
M
X
Grid Shape Only add a new shape if you fail. If so, add 1 square to the coordinates rolled. If that space is already full, reverse the coordinates. If still full, then add an X to any space on your grid.
Result Check the end of day lottery prizes.
Log Add to your Move entry.
FEED
Feed
Action Feed your companion (or other creatures)
Timing Action
Letter Code
F
Grid Shape 1 square unless stated otherwise.
Result Remove the necessary resource(s) or food item(s) from your sheet, and the companion/creature is fed.
Log New Entry
HOBBY
Hobby
Action Take part in one of your character's favorite hobbies
Timing Action
Letter Code
H
Grid Shape Defined on the Hobby sheet.
Result Defined on the Hobby sheet.
Log New entry. Multiple entries if different actions are required to complete your hobby.
INTERNET
Connect To The Internet
Action Connect to the Internet where you can visit the store to see the day's offerings. (Also other things that have yet to be revealed.) The store is available at the Personal Space Discord Server
Timing Action
Letter Code
I
Grid Shape A group of the letter I in the number of spaces you are away from the Internet tower, including your space and the tower. If you are on the tower space, your group of I's will be one square.
Result See the store's offerings.
Log New entry.
JUKEBOX
Move
Action Change the song in the Jukebox for $1.
Timing Action
Letter Code
JK
Grid Shape 1 square.
Result Pay $1. Scan the QR code and change the song. It will post at Discord and remain until someone changes it.
Log New Entry
MOVE
Move
Action Move from one space to another.
Timing Action
Letter Code
M
Grid Shape The same shape as your movement on the map, including the starting and ending spaces. This shape may be rotated, but not inverted when drawing it onto your grid.
Result Move your character token to the destination.
Log New Entry
NEIGHBOR
Neighbor Interaction
Action Talk to your Neighbor.
Timing Action
Letter Code
N
Grid Shape 1 square.
Result Scan the QR code to see what the neighbor says. If they give you something, it's part of this action. If they offer a trade, or you choose to use their base resource trade, it will require a new action.
Log New entry.
REARRANGE
Rearrange
Action Rearrange your belongings at your house.
Timing Action
Letter Code
RA
Grid Shape 1 Square
Result Move any items within a single room. To move things between multiple rooms/yards, take subsequent rearrange actions for each room/yard.

Example: If you want to move things in one room it's one RA on the grid and one turn. If you want to move things between two rooms, it's two turns/ grids. If you want to do the whole house and yard, make a day of it because it'll cost 8 turns / spaces on the grid. Nore: You must be at your house to rearrange.
Log New entry.
RESOURCE PRODUCTION
Produce Resources
Action At your resource generator try to produce resources.
Timing Action
Letter Code
R
Grid Shape 1 Square - cannot be in the same row or column as another R.
Result Potentially gain resources.
Log New entry.
REVIEW
Write a Review of a Show
Action After seeing a show at Marga's Playhouse, you may write a review
Timing Action
Letter Code
RV
Grid Shape 1 square.
Result Review (RV) [1 Square] Write a text review into the Show Reviews channel at discord describing your thoughts on the show. Note: This must immediately follow a Show action.
Log New entry.
ROCKET LAUNCHER
Travel via Rocket Launcher
Action Use the Rocket Launcher to move to and from your planet and an active Side Moon. Additional cost: You must spend one building resource (rock, wood, coral) to leave your planet. This is not required when returning.
Timing Action
Letter Code
RL
Grid Shape 1 square.
Result Move from one Rocket Launcher location to another.
Log New entry.
RUN
Run
Action Use your speed to move further
Timing Subaction - Occurs as part of a move action
Letter Code None
Grid Shape None
Result Running allows you to move more spaces in a single turn. Reduce your Speed die value by 1 to move an extra space beyond the shape you draw for movement. You may do this more than once during a movement, reducing your die for each extra space you move. Keep in mind that reducing your die will reduce your movement range on future turns.
Log Part of your Move entry
SHOW
Show
Action See a show at Marga's Playhouse
Timing Action
Letter Code
SH
Grid Shape 1 Square
Result Use a Show (SH) [1 sq] action to enter the theater, paying your entry fee ($2 on Sunday-Thursday and $3 on Friday-Saturday) and write it onto your grid and your log sheet. Then scan your theater QR code to see the day's show. When you are finished, click on the star rating before you leave. While at a show you may take a Review action as a chained action (note: a chained action is one that immediately follows another specific action).
Log New entry.
SUGGEST
Suggest
Action Officially post a suggestion for an item, rule, action, or anything else into the Suggestion Box.
Timing Action, but must be connected to the Radio Tower via a previous Internet action.
Letter Code
SU
Grid Shape 1 Square. Limit once per day
Result Visit the Suggestion Box discord channel and make your best suggestion. DISCLAIMER: By submitting, you are giving permission to use your suggestion in the game as-is or modified as needed.
Log New entry.
TRAIN
Train
Action Running can help you gain Speed, but at the cost of Energy.
Timing Subaction: Occurs during Movement
Letter Code
M
Grid Shape 1 square.
Result Converts energy to speed. For each M that you underlined, -1 Energy, +1 Speed.
Log Add to your Move entry.
TRADE
Trade
Action At your neighbors house or a location that allows trading.
Timing Action
Letter Code
TR
Grid Shape 1 Square.
Result Give them your item(s) and take theirs.
Log New entry.
TRANSFER
Transfer
Action Unload some of your belongings to free up space.
Timing Action
Letter Code
TF
Grid Shape 1 Square
Result Take as many belongings from your daily sheet and put them on your treasures card, or vice versa. You must be at your home to do so.
Log New entry.
USE
Use
Action Use an item that has a Use (U) ability.
Timing Action
Letter Code
W|U
Grid Shape 1 square (unless directed otherwise)
Result Use the item and gain any benefit that it may provide.
Log New entry.
VOLUNTEER
Volunteer
Action Volunteer your time.
Timing Action
Letter Code
V
Grid Shape To be directed by an event or other rule.
Result Volunteer your time (grid space and log space) to a cause that is defined in an active event or rule. You will be directed in some way when you may volunteer. Currently you may choose to volunteer to pay for your house each day.
Log New entry.
WORK
Work
Action Perform your job.
Timing Action
Letter Code
W
Grid Shape W x # of squares job requires - connected or in the same row/column if required by job.
Result Gain money.
Log New entry.
ZOO
Zoo
Action Enter the Zoo and see one exhibit
Timing Action
Letter Code
Z
Grid Shape 1 square.
Result Enter the zoo, paying your entry fee ($2 or with a bucket of feed, $3). Then scan your zoo QR code and choose the location in the zoo that you would like to visit. Your admission allows you to see one exhibit. You will see a random animal within that exhibit. Click on the bottom corner for more stats. To see a second exhibit/animal, you will repeat the above, taking a Z action, paying your entry fee, and scanning the QR code and visiting a location.
Log New entry.
UPKEEP

After you've done your action, you need to handle your upkeep.

Energy

If your action caused a row or column of your Time Grid to be completed, you must drop your Energy die value down by 1. If you complete both a row and column at the same time, you must drop it down by 2.

Mood

After every turn, you must adjust your mood by +1, 0, or -1 based on how the turn effected your mood. Mood is a subjective value that will go up and down throughout the day based on the things you do. If something makes you (or your character) feel good, raise it by 1. If it makes you feel bad, drop it by 1. If nothing changes, then leave it where it is. Remember, your mood is an ever changing value that will bring out your character traits. If your character has a mood of 4 or higher, then they will take on the character trait shown by the smiley face. If the mood is 3 or below, they will take on the character trait shown on the frowney face.

LOG ENTRY

The log is a turn by turn written log of what you did each turn. It can be simple - the Letter Code of the action that you took, with the word of that action written next to it. (Example: M Moved) Or it can be a full on journal style line explaining it in full detail. Well, as much detail as you can get into one line. (Example: M Moved to my job. About to start another work day. Yay.)

Actions each take one line, but occasionally there are subactions. These happen during a different action and would therefore use the same line. An example of a subaction is to explore while walking. Explore doesn’t have a new Letter Code, it’s simply something you can do while moving. In that case you might write (M Moved and Explored) or (M Moved and Explored. I’ve looked everywhere today and found nothing.)

The level of detail is up to you. The only requirement is to fill in the square for each row in the log. If the game doesn’t end before this, the game ends at the end of a turn where you’ve filled in the 18th log entry.

YOUR HOME
The house sheet replaces the treasures card. When you are able to print the house (or use it digitally), you will move into your new home. Unlike the treasures card, this home sheet (and storage sheet) has many new features.

-Different rooms for all of your items
-Potential for additional storage
-Lots of room for customization
-A place for new hobbies
-And much more to come!

With these new features comes a new cost. As a homeowner you must pay to maintain your home.
Daily cost:
1 building resource per day (as a subaction, without any grid cost)
-OR-
5 individual Volunteer (V) [1 Sq] actions
The above is a new rule and must be paid each time you play. We added a new box to the daily sheet to help you make sure you remembered to pay your daily cost.

How to setup your house:
The house consists of two sheets, the Home sheet and Storage Sheet. Both of these will be where your complete inventory is stored.
First, transfer every item on your Treasures card onto the home sheet. Each item will take up one slot unless stated otherwise. Duplicate items may take up the same slot with some exceptions. When listing a duplicate item try the following formatting: Coffee (3).

Each slot corresponds to a location in the house or yard. Rooms are indoor locations anywhere from 4-8 squares, so you can arrange them as you like. Yards are outdoor locations at 3 squares each.

Then, trash your treasures card. It’s no longer needed!

Companions - They will each need a slot in your home as well. Remember the backyard and frontyard are also available slots.

Carried items - When you carry an item that’s in your house, it will maintain the slot in your house. Just because you are carrying it, doesn’t mean you will remove it from the Home Sheet.

Newly purchased items - When you choose to take a Transfer action during the game or when you complete your game for the day, make sure any newly obtained items are added to your Home Sheet.

Dropping / using up an item - If you are forced to drop an item (because your personal belongings inventory is full) - or if you use up an item (food for example), you will remove it from both your personal belongings list on your daily sheet and your home sheet.

Decor - Decor items will have a number of slots on them, showing how much space they take up in your house. These slots must be adjacent, sometimes specific shapes and they must be in the same room.

Storage Units:
Storage units are ways to cram more stuff into your house. Each will list the number of items they hold (in multiples of 6) and the type of item they hold. Place a storage unit into a slot in your house then write down that slot on your Storage sheet. You may now fill up your storage unit with the specific type of items that it requires, in order to save some space in your house.

SIDE MOONS

Side Moons are only in orbit during their window of time each day, so you may only visit a moon with an orbit of 12:00-1:00 during the hours of 12:00-1:00AM/PM each day. Remember, this is based on your start time that you listed on your daily sheet, so you will only be able to visit one side moon per game, no matter how long your game session goes.

When you receive your Side Moon, you will set it up in the same way that you setup the main game. You will roll for location for the Rocket Launcher, Popular Attraction, Local Cuisine, and Neighbor's House.

To travel to a side moon you will need to move to a Rocket Launcher location and use the Rocket Launcher action.

Travel Using The Rocket Launcher
Action: Use the Rocket Launcher to move to and from your planet and active Side Moon.
Timing: Action
Letter Code: RL
Grid Shape: One square.
Additional cost: You must spend one building resource (rock, wood, coral) to leave your planet. This is not required when returning. Result: Move from one Rocket Launcher location to another.
Log: New entry

12:00 -1:00: THE COMMERCE MOON

At the Commerce Moon you can visit the Squid Exchange and trade your resources for money. To do this you will move to the Squid Exhange and scan the QR code for the daily rates. Then you may take a Trade action to trade your resources for money. You may trade as many as you like in one action, up to the Daily Exchange Limit posted at the Squid Exhange.

You may also visit InkyDrink for the best coffee in the city. It's $1 for a cup. Use a Buy (B) action to buy one and write it onto your sheet. You can drink a cup of coffee that you've bought using the Eat/Drink (E) action.

1:00 -2:00: THE DRIVE-IN MOON

At the Drive-In Moon you can visit Zorp's Diner for some tasty treats and music. Use a Buy (B) action to buy any available food item and write it onto your sheet. You can eat or drink any item that you've bought using the Eat/Drink (E) action.

You can also take an action to change the song in the jukebox. This costs $1 and is a JK (Jukebox) action. Jukebox
Action: Change the song in the Jukebox for $1.
Timing: Action
Letter Code: JK
Grid Shape: One square.
Additional cost: $1 Result: Scan the QR code and change the song.
Log: New entry

You may also visit Zip's Corn Dogs to buy or eat a ton of Corn Dogs. It's $2 for 3 corndogs. Use a Buy (B) action to buy them and write them onto your sheet. (Remember when you buy multiples, you do not need to add more items, just change the quantity). You can eat corndogs that you've bought using the Eat/Drink (E) action. One action will eat 3 corn dogs.

If you eat the corn dogs while at Zip's, scan the QR code so you can enter your information and maybe end up with your picture on the wall.

2:00-3:00: THE THEATRICAL MOON

At the Theatrical Moon you can visit Marga's Theater to see some of the best and worst performances in the universe.

Use a Show (SH) [1 sq] action to enter the theater, paying your entry fee ($2 on Sunday-Thursday and $3 on Friday-Saturday) and write it onto your grid and your log sheet. Then scan your theater QR code to see the day's show. When you are finished, click on the star rating before you leave. While at a show you may take the following chained action (note: a chained action is one that immediately follows another specific action). This would immediately follow a Show (SH) action.

Review (RV) [1 Square] Write a text review into the Show Reviews channel at discord describing your thoughts on the show.

3:00-4:00: THE ZOOLOGICAL MOON

At the Zoological Moon you can visit the Wild World Zoo to see, feed and adopt animals. Use a Zoo (Z) [1 sq] action to enter the zoo, paying your entry fee ($2 or with a bucket of feed, $3) and write it onto your grid and your log sheet. Then scan your zoo QR code and choose the location in the zoo that you would like to visit. Your admission allows you to see one exhibit. You will see a random animal within that exhibit. Click on the bottom corner for more stats. To see a second exhibit/animal, you will repeat the above, taking a Z action, paying your entry fee, and scanning the QR code and visiting a location.

While at a location you may take one of the following chained actions (note: a chained action is one that immediately follows another specific action. These would immediately follow a Zoo (Z) action.

Feed (F) [1 sq.] - Feed the animal a bucket of feed. This keeps the animals happy and healthy. Note: They may only eat their own feed type.

Adopt (Ad) [1 sq.] - Pay $10 and adopt the animal. No you are not taking it home. You are contributing to the zoo, and specifically this animal in your name. Your name will be displayed as one of the adopters and you will receive a Zoo Benefactor Badge for your contribution.

Buy (B) [1 sq.] - The zoo store does not require an additional fee to visit as they position it so you can't leave without going through it. You may take a Buy action to buy anything currently available in the zoo store.

GAME END

The game session ends at the end of a turn where you: fill in the last unfilled block on your grid, fill in the last line of your action log, reduce any of your daily stats to 0, or when you choose to end your day early. The game ends immediately and you will log your Possessions and your End Of Day Stats.

POSSESSIONS

At the end of the day, log any new possessions on your treasures card. If you do not have any room, you will need to find a clever way to replace something that’s there, squeeze it in, abbreviate, or whatever it takes. If you can’t fit something on the treasures card, you will have to drop it. Once dropped, the item is no longer available.

END OF DAY STATS

At the end of the day there are some important things to log on your End of Day Stat Sheet. This is everything you need to play your next game.

Number Column
This should align to the day of the month that you just played. If you didn’t play on a certain day, skip the entire row.

Money Column
List your total amount of money. This is your total plus anything that you have earned from exploring. Your exploring total is added at the end of the day. See Exploring Results below.

Resource Columns
List your total amount of each resource.

Mood Column
Circle your end of game mood.

Job Column
Enter a checkmark if you worked, X if you skipped your work for the day. N/A if you were not required to work that day. There will be penalties for skipping work, as it is required on the days that your job is open.

Goals
Enter the number of goals that were completed using the following format: 0/0, 0/1, 1/3, 3/3.

EXPLORING RESULTS

If you explored, you will gain results based on the current rate at the Lottery. Check the Lottery discord channel to see what you gained. You may view this before you play, but keep in mind that it will change over time.

And with that, your day is over. If you are comfortable with it, we encourage you to share your sheets at Discord. Feel free to explain your experience or just post a photo of it.

HELPFUL LINKS

Personal Space Discord Server
Community Spreadsheet
Downloads Folder
Change Log
Star Log
Constellation Discovery Form
Clothing Generator App
Item Directory

Version: 1.0.6
Last Updated: 2020-09-15