Draw a shape that represents the shape of your movement (starting with the location that you are in, and ending at your destination location),
outlining the entire shape on the grid on your Daily Sheet. This shape can be rotated, but not inverted. Write an M into each of the spaces that you outlined.

Remember, your movement is limited by your Speed value. Check your Speed before moving.
Your job is required on days that it is open. Check the job postcard for the days of the week that you must go to work.
Time Cost: Each job has a time cost that you must draw onto your Daily Sheet grid.
It is represented by a number of squares and may have additional requirements. You will write a W into each of those squares.
Connected: Your squares must connect to each other on the grid.
Row/Column: Your squares must be in the same row/column.
Components needed: Job postcard, 1 yellow cube, 1 purple cube, 1 additional cube of any color, 6 dice.
Setup: Place the yellow and purple cubes as noted on the job postcard. Place the additional cube on the 1 hour space.
If you cannot draw all of the required squares, you cannot work your job.
Work Days: Each job has a set schedule of days that you work. If you play on those days, you must go to your job.
You cannot go to your job on days that aren’t listed.
How to play: Your job will take a series of turns in which you roll all of the 6 dice, apply them to actions, and advance the hour.
Roll dice: Roll all 6 dice.
Apply Them To Actions: Each job will have unique actions. To use them, you will apply one of your remaining rolled dice, then set it aside.
Dice that are set aside cannot be used again.
Workflow Abilities: These are actions that you can do at any job.
Set aside 1 die: Choose any remaining die and re-roll it.
Set aside 2 dice: Choose any remaining die and change it to any value you choose.
Advance The Hour: Once all dice have been applied, advance the hour track by 1. If the game hasn’t ended, take back all 6 dice and start again.
Game end: Your job ends when you have advanced past the last hour. Check to see how much you are paid, then log it on your Daily Sheet.
Job Notes: "4 3: Lucky Day" should be "4+3: Lucky Day" You will require a roll of a 4 and a 3 and use both dice to complete that action.
You will start the game with one neighbor on your planet map. You will also have neighbors on the side moons. They will do many things, from Talking and Trading, to giving you Tasks, or sometimes even bad things, depending on your relationship and mood.
Your neighbors may emerge once per day, and they will do so at the end of your Move action.
At the end of a Move action, if you stop on a space within a neighbor's range (as shown on that neighbor's card - their house is the center space), you must roll to see if they emerge. If the neighbor emerges, your next action must be a Neighbor action.
Roll one die.
If the value matches the required value on that space, the neighbor emerges and your next action must be a Visit Neighbor action.
If the value doesn't match, then you may take any action on your next turn.
Once you have completed a Neighbor action, place an orange cube onto the neighbor card. This shows that you have visited them today and they will not emerge again.
Neighbor Action - N - 1 Square
Scan the neighbor's QR code and then you will answer a question:
Are you friends or not friends/bad mood? If you are in a bad mood (value of 3 or less), you must choose not friends/bad mood, no matter how close you and your neighbor may be.
Then the neighbor will greet you. It might just be a hello, or it might be an offer or request. If the neighbor gives you an item, you may take it if you have space in your pockets (the 3 spaces on your Daily Sheet, you may drop a different item to take theirs in place). If they offer a trade, or you decide to take their base resource trade (as shown on the top of their card, they will always give you one specific resource for two of their favorite resource, then you may immediately take a trade action.
Trade Action - TR - 1 Square
Give your neighbor the item they are requesting, and take the item that they are providing. They will only have one available to trade, unless stated otherwise, but if you take their base resource trade, you can trade as many as you would like in one transaction.
Tasks
Your neighbor may send you on a task, using up to 4 Green Cubes for tracking. This is not a separate action as it will usually require moving around the map, which you would use Move actions to handle. If you are asked to go to a space and clear a cube, you will clear it at the end of a Move action when you arrive in that space. If you are asked to make die rolls in your current space, these may be done immediately after talking to your neighbor, within the same action.
Hobbies are things that your character chooses to do during their days. As with real-life hobbies, there is only time for so many.
Each hobby will be made available for print and play in the Downloads Folder. Feel free to print only the hobbies you are interested in. All of the rules are listed on the print and play sheet, and we will address any rules questions here.
You can generate resources depending on the Resource Generator that occurs your planet. To generate resources you must be at that space.
HOLE
Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid. For each attempt at gaining resources, you must make one square with R inside. This square cannot be in the same row or column as another R.
Components needed: Your Resource Generator card, 1 yellow cube, 2 dice.
Setup: Place the cube above the word start.
How to play: Each turn you will roll one or two dice. Note: once you choose to not roll the second die, you lose it for the remainder of this digging session.
If you roll one die, you must move either left or down in the amount of the number rolled.
If you roll both dice, you must move left and down, using one die for each number rolled.
You cannot move into the pink spaces.
Example: on turn one you roll a 4 and a 3. You can move left 4 spaces (on the top row with the starfield background, then move down 3 spaces, ending in the 3rd column of the row marked 3.
If you cannot move in a direction because the die roll will cause you to hit the pink edge - you lose one die and do not move in that direction.
If you cannot move in either direction both dice roll will cause you to hit a pink edge - you lose both dice and the game ends.
Game end:
The game ends when you lose both dice or choose to stop. If you choose to stop before losing both dice, you get the item(s) based on that level. Record all gained resources on your daily sheet. If you lose both dice, you don’t receive any rewards.
Rewards:
Depending on which level you stop on, you may gain rewards:
Level 1: Roll a die. If 1-2 gain a worm
Level 2: Roll a die. If 1-3 gain a worm
Level 3: Roll a die. If 1-4 gain a worm
Level 4: 1 worm or 1 rock
Level 5: 2 worms or 1 worm & 1 rock
Level 6: 2 worms or 1 worm & 1 rock or 2 rocks
POND
Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid. For each attempt at gaining resources, you must make one square with R inside. This square cannot be in the same row or column as another R.
Components needed: Your Resource Generator card, 3 yellow cubes, 1 die.
Setup: Roll the die and place a cube into the top row of that column, above the top row in the grid.
How to play:
You will take turns trying to hook a fish/coral.
First you will place one or two cubes onto the bottom betting spaces. Each must be placed into its own location.
Then you will roll the die. If the die roll matches the result that you bet on,
then move the fishing cube down the number of spaces shown on each successful bet.
For any unsuccessful bets, remove the betting cube from the game.
Betting Options:
Even = Even number roll
Odd = Odd number roll
1-2 = Roll of 1 or 2
3-4 = Roll of 3 or 4
5-6 = Roll of 5 or 6
Same = Before your roll, choose a number from 1-6. You are trying to match the number chosen.
Note: You cannot move past the bottom space in the grid. If you reach the bottom during any movement, stop.
Game end:
The game ends when you choose to stop or if you lose both betting cubes.
On any turn, you may stop before rolling the die and take the reward that the cube is covering. That ends the session.
If both betting cubes are removed from the game, you do not gain any resources.
Rewards:
Record all gained resources on your daily sheet.
TREE
Time Cost: Resource generation has a time cost that you must add into your Daily Sheet grid.
For each attempt at gaining resources, you must make one square with R inside.
This square cannot be in the same row or column as another R.
Components needed: Your Resource Generator card, 3 yellow cubes, 3 dice.
Setup: Roll 3 dice and place the 3 cubes into the top row of those columns.
If you roll more than one of the same number, place the additional cube beneath the current one(s), in the next row down.
Set one die aside as it will not be used again.
How to play:
You will take three turns shaking the tree.
To shake the tree you will roll two dice.
Choose one die to be the column and the other die to be how many spaces that the cube drops down.
You receive one resource for each cube that goes past the bottom. You’ll receive one cube of the type that that column provides.
Game end:
The game ends after three shakes. Record all gained resources on your daily sheet.
Rewards:
Depending on which column(s) your cube(s) went past the bottom, you will gain rewards:
Column 1: 1 Fruit
Column 2: 1 Fruit
Column 3: 1 Fruit
Column 4: 1 Fruit
Column 5: 1 Wood
Column 6: 1 Wood
There are many other things you can do and this list will grow over time.
ADOPT
| Adopt An Animal |
| Action |
Contribute to the zoo in your name. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square |
| Result |
Pay $10 and adopt the animal. No you are not taking it home. You are contributing to the zoo, and specifically this animal in your name. Your name will be displayed as one of the adopters and you will receive a Zoo Benefactor Badge for your contribution.
|
| Log |
New entry. |
BIRTHDAY WISH
| Birthday Wish |
| Action |
Wish someone a Happy Birthday. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square |
| Result |
Log into discord and wish someone a happy birthday either privately or publicly. This will be directed by a Birthday event.
|
| Log |
New entry. |
BUY
| Buy |
| Action |
Buy an item from the store. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Receive the item. You must be able to carry it to take it, or else you will have to drop something you are carrying.
You may buy multiples within one buy action, unless otherwise stated.
You can carry multiples in one of your carry slots, unless otherwise stated.
|
| Log |
New entry. |
DONATE
| Donate |
| Action |
Donate to a cause. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
To be directed by an event or other rule. |
| Result |
Donate something physical (money, resources, items) to a cause that is defined in an active event or rule. You will be directed in some way when you may donate.
|
| Log |
New entry. |
EAT
| Eat |
| Action |
Eat or Drink to gain Energy (and other bonuses). |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
No additional shape. |
| Result |
Eat or drink one item to gain one energy (or additional bonuses). To continue eating/drinking you will need to take an additional action. Note: When you eat or drink an item, it is removed from your inventory. |
| Log |
New entry. |
EXERCISE
| Exercise |
| Action |
Get in a little exercise today to improve your movement tomorrow. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
4 connected squares. These must complete both a row and a column. |
| Result |
CARRYOVER: The next time you play, your max move gains +1. (Your standard max move is Speed +1, this would make it Speed +2). Limit once per day. |
| Log |
New entry. |
EXPLORE
| Explore |
| Action |
During movement, look for treasure. Roll two dice for grid coordinates to see if you find any treasures.
One die will be the horizontal value and the other will be the vertical value.
Check your grid to see if they combine to match a Daily Grid space that you used for movement this turn.
(For example, if you drew a group of squares shaped like an L, and then rolled the grid coordinates that match one of those spaces, then you have succeeded).
If so, you may gain a treasure at the end of the game, the more you explore, the better the chance at treasure.
If they do not match a space that you just moved, you must exhaust a space on your map. |
| Timing |
Subaction - Occurs during Movement |
| Letter Code |
|
| Grid Shape |
Only add a new shape if you fail. If so, add 1 square to the coordinates rolled.
If that space is already full, reverse the coordinates. If still full, then add an X to any space on your grid.
|
| Result |
Check the end of day lottery prizes. |
| Log |
Add to your Move entry. |
FEED
| Feed |
| Action |
Feed your companion (or other creatures) |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square unless stated otherwise.
|
| Result |
Remove the necessary resource(s) or food item(s) from your sheet, and the companion/creature is fed. |
| Log |
New Entry |
HOBBY
| Hobby |
| Action |
Take part in one of your character's favorite hobbies |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
Defined on the Hobby sheet. |
| Result |
Defined on the Hobby sheet. |
| Log |
New entry. Multiple entries if different actions are required to complete your hobby. |
INTERNET
| Connect To The Internet |
| Action |
Connect to the Internet where you can visit the store to see the day's offerings. (Also other things that have yet to be revealed.) The store is available at the Personal Space Discord Server
|
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
A group of the letter I in the number of spaces you are away from the Internet tower, including your space and the tower. If you are on the tower space, your group of I's will be one square. |
| Result |
See the store's offerings. |
| Log |
New entry. |
JUKEBOX
| Move |
| Action |
Change the song in the Jukebox for $1. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square.
|
| Result |
Pay $1. Scan the QR code and change the song. It will post at Discord and remain until someone changes it. |
| Log |
New Entry |
MOVE
| Move |
| Action |
Move from one space to another. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
The same shape as your movement on the map, including the starting and ending spaces.
This shape may be rotated, but not inverted when drawing it onto your grid.
|
| Result |
Move your character token to the destination. |
| Log |
New Entry |
NEIGHBOR
| Neighbor Interaction |
| Action |
Talk to your Neighbor. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Scan the QR code to see what the neighbor says. If they give you something, it's part of this action.
If they offer a trade, or you choose to use their base resource trade, it will require a new action.
|
| Log |
New entry. |
REARRANGE
| Rearrange |
| Action |
Rearrange your belongings at your house. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 Square |
| Result |
Move any items within a single room. To move things between multiple rooms/yards, take subsequent rearrange actions for each room/yard.
Example: If you want to move things in one room it's one RA on the grid and one turn. If you want to move things between two rooms, it's two turns/ grids. If you want to do the whole house and yard, make a day of it because it'll cost 8 turns / spaces on the grid. Nore: You must be at your house to rearrange. |
| Log |
New entry. |
RESOURCE PRODUCTION
| Produce Resources |
| Action |
At your resource generator try to produce resources. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 Square - cannot be in the same row or column as another R. |
| Result |
Potentially gain resources. |
| Log |
New entry. |
REVIEW
| Write a Review of a Show |
| Action |
After seeing a show at Marga's Playhouse, you may write a review |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Review (RV) [1 Square] Write a text review into the Show Reviews channel at discord describing your thoughts on the show. Note: This must immediately follow a Show action. |
| Log |
New entry. |
ROCKET LAUNCHER
| Travel via Rocket Launcher |
| Action |
Use the Rocket Launcher to move to and from your planet and an active Side Moon. Additional cost: You must spend one building resource (rock, wood, coral) to leave your planet. This is not required when returning. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Move from one Rocket Launcher location to another. |
| Log |
New entry. |
RUN
| Run |
| Action |
Use your speed to move further |
| Timing |
Subaction - Occurs as part of a move action |
| Letter Code |
None |
| Grid Shape |
None |
| Result |
Running allows you to move more spaces in a single turn. Reduce your Speed die value by 1 to move an extra space beyond the shape you draw for movement. You may do this more than once during a movement, reducing your die for each extra space you move. Keep in mind that reducing your die will reduce your movement range on future turns.
|
| Log |
Part of your Move entry |
SHOW
| Show |
| Action |
See a show at Marga's Playhouse |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 Square |
| Result |
Use a Show (SH) [1 sq] action to enter the theater, paying your entry fee ($2 on Sunday-Thursday and $3 on Friday-Saturday) and write it onto your grid and your log sheet.
Then scan your theater QR code to see the day's show. When you are finished, click on the star rating before you leave. While at a show you may take a Review action as a chained action (note: a chained action is one that immediately follows another specific action).
|
| Log |
New entry. |
SUGGEST
| Suggest |
| Action |
Officially post a suggestion for an item, rule, action, or anything else into the Suggestion Box. |
| Timing |
Action, but must be connected to the Radio Tower via a previous Internet action. |
| Letter Code |
|
| Grid Shape |
1 Square. Limit once per day |
| Result |
Visit the Suggestion Box discord channel and make your best suggestion. DISCLAIMER: By submitting, you are giving permission to use your suggestion in the game as-is or modified as needed.
|
| Log |
New entry. |
TRAIN
| Train |
| Action |
Running can help you gain Speed, but at the cost of Energy. |
| Timing |
Subaction: Occurs during Movement |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Converts energy to speed. For each M that you underlined, -1 Energy, +1 Speed. |
| Log |
Add to your Move entry. |
TRADE
| Trade |
| Action |
At your neighbors house or a location that allows trading. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 Square. |
| Result |
Give them your item(s) and take theirs. |
| Log |
New entry. |
TRANSFER
| Transfer |
| Action |
Unload some of your belongings to free up space. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 Square |
| Result |
Take as many belongings from your daily sheet and put them on your treasures card, or vice versa. You must be at your home to do so. |
| Log |
New entry. |
USE
| Use |
| Action |
Use an item that has a Use (U) ability. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square (unless directed otherwise) |
| Result |
Use the item and gain any benefit that it may provide. |
| Log |
New entry. |
VOLUNTEER
| Volunteer |
| Action |
Volunteer your time. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
To be directed by an event or other rule. |
| Result |
Volunteer your time (grid space and log space) to a cause that is defined in an active event or rule. You will be directed in some way when you may volunteer. Currently you may choose to volunteer to pay for your house each day.
|
| Log |
New entry. |
WORK
| Work |
| Action |
Perform your job. |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
W x # of squares job requires - connected or in the same row/column if required by job. |
| Result |
Gain money. |
| Log |
New entry. |
ZOO
| Zoo |
| Action |
Enter the Zoo and see one exhibit |
| Timing |
Action |
| Letter Code |
|
| Grid Shape |
1 square. |
| Result |
Enter the zoo, paying your entry fee ($2 or with a bucket of feed, $3). Then scan your zoo QR code and choose the location in the zoo that you would like to visit. Your admission allows you to see one exhibit. You will see a random animal within that exhibit. Click on the bottom corner for more stats. To see a second exhibit/animal, you will repeat the above, taking a Z action, paying your entry fee, and scanning the QR code and visiting a location. |
| Log |
New entry. |