Chapter 1

Ratuga Bay Hideout

A band of rogue pirates plan to raid the munitions supply of one of the Lafayette’s hideouts near the stronghold ruins. Impressed by your previous work, the Lafayettes ask you to defend the hideout and defeat the raiders. In exchange, they offer to let you set up your smuggling operation right in the heart of Ratuga Bay. Provided, of course, that you still do the occasional favor for them once you’re up and running.


Scenario 1 Setup

Threat 1
Raiders
Threat 1
0 captured cards
Objective 1
Hideout
Objective 1
Objective 2
Explosives
Objective 2

When the scenario ends, select the outcome…

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Fill in the dot for Scenario 1

Campaign 1

Scenario 1 Unlocks

  • New Sticker Sheet

    You have a new sticker sheet. From the sleeve, take out and unlock the sticker sheet labeled S1.

    Sticker Sheet 1
  • New Ability

    Your STRONGHOLD has a new ability that allows you to buff skill checks. Take ability sticker A1 and place this on the A slot of your STRONGHOLD.

    A1

When ready, continue your adventure…

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Home Campaign Rules Errata (Updated: Dec. 20th, 2022)
Campaign
Ability Reference

Note: This ability reference list contains spoilers. Use sparingly as needed.

Character Abilities
Character Ability

Spend 1 "Any Resource" to take any amount of stored Resource cards from your Empire.

Restriction: Only the player who uses this ability may take the cards.

Character Ability

Spend 1 Coin to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

Spend 1 Sword to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

For each "Any Resource" spent the active player gains +1 to a single Skill Check. You may use this after either player performs a skill check.

Restriction: Max 2 per turn.

Character Ability

Each Coin you have may be spent as a Gem.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability’s effect.

Character Ability

You have 1 permanent Barrel.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability's effect.

Character Ability

Any Sword you have counts as 2 Swords.

Restriction: May only be used during Rounds 1-3. Only the character with this ability may use the ability's effect.

Character Ability

If the active character autofails a skill check, you may spend 1 Barrel to ignore this and continue to the next step of the skill check instead.

Character Ability

At any point during either player’s turn, you may spend 2 "Any Resource" to switch who the active player is. The new active player completes the current turn where the previous player left off, and then the next player starts their turn as normal. (If playing solo, switch which character is currently active that turn.)

Character Ability

Spend 1 "Any Resource" to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Take any amount of stored Resource cards from your Empire for no cost.

Restriction: May only be used if the Empire card is on the FLEET side. Only the character with this ability may take the cards.

Empire Abilities
Character Ability

For each Cannon spent the active player gains +2 to a single Skill Check. You may use this after either player performs a skill check

Character Ability

Spend 1 Gem to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Spend 1 Cannon to ignore the current Crisis Effect. This may be used before any triggered Crisis is applied. Note that the effect will trigger again next turn if the active scene doesn’t change.