Chapter 6

British Espionage

Through one of your recent contacts, you arrange a meeting in New L’Oreans with Rebecca Alston, the British agent you saw with Jean in Cartalena. She promises a handsome payment for a daring mission: acquiring Commodore Gnaw’s battle plans and extensive maps of the area. She provides the location of a secret hideout where you can meet after the raid, offering it to you permanently if you hold up your end of the deal.


Scenario 6 Setup

Threat 3
Commodore Gnaw
Threat 3
2 captured cards
Objective 1
Hideout
Objective 1
Objective 9
Map
Objective 9

When the scenario ends, select the outcome…

The Agent

At the secret hideout on the outskirts of New L’Oreans one of your sailors gets your attention. “The British agent, she’s arrived,” he says. “You might want to have a look at this first, though. Just came in.” He hands you a letter stamped with the seal of Marcus Gladwell, your wealthy American backer. Glancing over the message, you infer that Pierre Lafayette has been aggressively recruiting mercenaries to take on an unknown threat. Whether this refers to the British or someone else is not entirely clear.

“Welcome to your new accommodations,” Rebecca Alston announces as she enters. “Britain has no problem with pirates, as long as they don’t interfere too much with our operations. Can we trust you to work alongside us, rather than against us?”

You hand over the stolen documents and maps as you consider your options.

Read both options, then choose one:

Assure Rebecca that you look forward to a strong alliance with the British.

Make it clear to her that Ratuga Bay is not to be trifled with and that your fleet is fully prepared to defend itself when Britain attacks.


Extend Trust

Rebecca smiles. “I’m so glad to hear that. We’ll be in touch when we have more work for you.”

As she leaves, you consider your decision. Pirate crews are notoriously talkative. Once word gets out that you’ve been working for the British, your contacts will dry up and it’ll be harder to manage your already limited resources.


Update Campaign Log

Fill in the dot for Scenario 6

Campaign 6

Chapter 6 Unlocks

  • New Crisis Effect

    You have a new crisis effect as your enemies grow wary of you. Place sticker G1 on the G slot of the PIRATE'S LOG card.

    G
  • New Rule

    You have a new rule for crisis effects. Unlock rule R5 in the rulebook.

    Note: If you plan to use a Refresh Pack to return the game back to its original state, you may choose to not fill in this specific lock icon fully, or not mark it in at all and remember that this is unlocked instead.


When ready, continue your adventure…

Go to Chapter 7

Show Confidence

“We are very aware of your affairs in Ratuga Bay. It is an impressive operation,” Rebecca nods in apparent agreement. “I hope you’ve enjoyed the spoils you’ve amassed so far. I think you’ll find that in war many of the opportunities you used to enjoy will vanish.” As she leaves, you look over your new hideout and wonder if your growing empire will be enough to secure your place in Ratuga Bay.


Update Campaign Log

Fill in the dot for Scenario 6

Campaign 6

Chapter 6 Unlocks

  • New Crisis Effect

    You have a new crisis effect as your enemies grow wary of you. Place sticker G2 on the G slot of the PIRATE'S LOG card.

    G
  • New Rule

    You have a new rule for crisis effects. Unlock rule R6 in the rulebook.

    Note: If you plan to use a Refresh Pack to return the game back to its original state, you may choose to not fill in this specific lock icon fully, or not mark it in at all and remember that this is unlocked instead.


When ready, continue your adventure…

Go to Chapter 7
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Home Campaign Rules Errata (Updated: Dec. 20th, 2022)
Campaign
Ability Reference

Note: This ability reference list contains spoilers. Use sparingly as needed.

Character Abilities
Character Ability

Spend 1 "Any Resource" to take any amount of stored Resource cards from your Empire.

Restriction: Only the player who uses this ability may take the cards.

Character Ability

Spend 1 Coin to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

Spend 1 Sword to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

For each "Any Resource" spent the active player gains +1 to a single Skill Check. You may use this after either player performs a skill check.

Restriction: Max 2 per turn.

Character Ability

Each Coin you have may be spent as a Gem.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability’s effect.

Character Ability

You have 1 permanent Barrel.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability's effect.

Character Ability

Any Sword you have counts as 2 Swords.

Restriction: May only be used during Rounds 1-3. Only the character with this ability may use the ability's effect.

Character Ability

If the active character autofails a skill check, you may spend 1 Barrel to ignore this and continue to the next step of the skill check instead.

Character Ability

At any point during either player’s turn, you may spend 2 "Any Resource" to switch who the active player is. The new active player completes the current turn where the previous player left off, and then the next player starts their turn as normal. (If playing solo, switch which character is currently active that turn.)

Character Ability

Spend 1 "Any Resource" to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Take any amount of stored Resource cards from your Empire for no cost.

Restriction: May only be used if the Empire card is on the FLEET side. Only the character with this ability may take the cards.

Empire Abilities
Character Ability

For each Cannon spent the active player gains +2 to a single Skill Check. You may use this after either player performs a skill check

Character Ability

Spend 1 Gem to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Spend 1 Cannon to ignore the current Crisis Effect. This may be used before any triggered Crisis is applied. Note that the effect will trigger again next turn if the active scene doesn’t change.