Chapter 2

Smuggling Routes

The Lafayettes waste no time in dropping by your new base of operations. They discuss the various locations where their contraband is hidden away, ready to be snuck into the city. It’s clear you are going to need more crew right away to help clear out the American forces who are patrolling the backwater smuggling routes.


Scenario 2 Setup

Threat 2
American Forces
Threat 2
0 captured cards
Objective 4
Contraband
Objective 4
Objective 3
Crew
Objective 3

When the scenario ends, select the outcome…

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Campaign 2

Chapter 2 Unlocks

  • New Abilities

    SAMUEL and ANNA get one new ability each. Choose one B1 ability sticker per character and place the sticker for that ability on any of that character’s B slots.

    B1

When ready, continue your adventure…

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Home Campaign Rules Errata (Updated: Dec. 20th, 2022)
Campaign
Ability Reference

Note: This ability reference list contains spoilers. Use sparingly as needed.

Character Abilities
Character Ability

Spend 1 "Any Resource" to take any amount of stored Resource cards from your Empire.

Restriction: Only the player who uses this ability may take the cards.

Character Ability

Spend 1 Coin to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

Spend 1 Sword to give the active player +2 to a skill check. You may use this after either player performs a skill check.

Restriction: Max 1 per turn.

Character Ability

For each "Any Resource" spent the active player gains +1 to a single Skill Check. You may use this after either player performs a skill check.

Restriction: Max 2 per turn.

Character Ability

Each Coin you have may be spent as a Gem.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability’s effect.

Character Ability

You have 1 permanent Barrel.

Restriction: May only be used during Rounds 1-2. Only the character with this ability may use the ability's effect.

Character Ability

Any Sword you have counts as 2 Swords.

Restriction: May only be used during Rounds 1-3. Only the character with this ability may use the ability's effect.

Character Ability

If the active character autofails a skill check, you may spend 1 Barrel to ignore this and continue to the next step of the skill check instead.

Character Ability

At any point during either player’s turn, you may spend 2 "Any Resource" to switch who the active player is. The new active player completes the current turn where the previous player left off, and then the next player starts their turn as normal. (If playing solo, switch which character is currently active that turn.)

Character Ability

Spend 1 "Any Resource" to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Take any amount of stored Resource cards from your Empire for no cost.

Restriction: May only be used if the Empire card is on the FLEET side. Only the character with this ability may take the cards.

Empire Abilities
Character Ability

For each Cannon spent the active player gains +2 to a single Skill Check. You may use this after either player performs a skill check

Character Ability

Spend 1 Gem to flip the Empire Card over from the STRONGHOLD to the FLEET side.

Character Ability

Spend 1 Cannon to ignore the current Crisis Effect. This may be used before any triggered Crisis is applied. Note that the effect will trigger again next turn if the active scene doesn’t change.